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Welcome to my blog! :) this blog is devoted to giving an insight into the world of DIGITAL COMMUNICATIONS. This is a college project based blog and aims to please any visitor no matter if they are from college or not, Hal Chesher welcoming you!
Monday, 30 January 2012
Sunday, 29 January 2012
The History of 2D Animation
This post details a brief history of
the pinnacle developments in 2D animation that have been accomplished up until
this point in time. What defines animation? Well animation in the sense that we
mean it is the simulation of a movement or movement of objects by displaying a
series of pictures or frames.
Today there are many forms and uses
for animation in our day today media intake and use of software/application.
Animation as a whole has changed the world, the human have understood things
and the speed in which education has been absorbed, the way in which different
media companies make their money, advertise and re-establish themselves.
The earliest forms of animation were produced
with the use of light; from candlelight or sunlight to act as the power behind
the projector to project the silhouette of an image or shape, this type of
animation is one of many stop motion animations. This was one of the “Victorian
Parlor Toys”, normally produced a short animation; dependent on the size of the
wheel and was spun by hand with images on the inside, normally showing an
action like a birds flap of its wings. There were many of these early animating
devices designed and dedicated to entertainment for children or small groups,
devices that fall into this category include the zoetrope, magic lantern,
praxinoscope, thaumatrope, phenakistoscope and the original flip book all of
them had their own times to amaze. These inventions were considered very clever
for their time and naturally underwent many gradual developments, adding more
and more quality and refinement to the quality to the illusion of motion
picture.
By this stage in animation development
it was 1877 and the concept and theory behind creating animation was becoming
well established. But in 1892 the inventor of the praxinoscope, Charles-émile
Reynaud had thought wild, outside the box and decided he was to be the first to
make traditional motion picture animation. In Paris at the time this French
animator or about to become animator had started work on a 12 frame loop
animation on cinema projector type device he then moved on to make 500 frame
loops and the magic grow from then on, in the projection of frames to produce
the illusion of motion.
In 1906 the first standard picture film was
created with great use of animation, it appears to be a cartoonist drawing on a
chalkboard, bringing life and motion into the face on the chalkboard. This
showed the easy development and creativeness of animation and how versatile
animation can be; soon animation would turn into feature length films.
Developments into animation were slowly being made around the world from
country to country; United Kingdom, France and Russia were all making progress
in their own developments. The different forms of animation were being explored
and were quite eccentric; pictures of dead insects slightly manipulated and
taken pictures of to produce 12 frames per second animation still offering the
appropriate illusion of motion by the insects, this weird animation would be
considered extremely controversial today, but if it was in the aid of animation
development then fair enough.
In 1917 the first animated feature
length films was produced by an Argentinian Quirino Cristiani, unfortunately to
this day the film has not survived, the earliest surviving animated film which
used colour tinted scenes, it is a silhouette animated film which used colour
tinted scenes. This was a very early use of colour in animation and helped the
course of development. Hand drawn animation had created real cinema within the
industry for the media but digital was not yet around soon things would be
broadcast to homes and televisions but this was not yet, if someone wanted to
see this they would have to go to the local cinema for a communal screening.
America had moved into cell and paper
animation and was amazing everybody with the beauty in motion it was producing,
this type of animation had become allot more popular in America than it had in
Europe because of the assembly line that had been taking America by storm
giving their development a great advantage. The great Disney was focussing on
cell animation drawing each image one at a time using onion skinning techniques;
this would require many to work at drawing together in a room filling out the
cell animation.
In the traditional cell animation
productions, drawings were created one by one with keyframes and assistances
would create the in-betweens; onion skinning helps the process by helping you
to reference the drawings on previous frames and draw over on to the next frame
placed on top. In 1928 Disney had managed to accomplish the great and published
the first cartoon with synchronized sound it was entitled “Steamboat Willie”.
For the next for few years work in animation would mainly focus in this style
and not look into too many other developments.
Japanese animation had moved in to its
own style of cartoon with their “manga”, and hand drawn motion picture category
picture “anime”, this animation covered much Japanese cinema and was the key
and money making hand drawn style for its time in Japan. The artistry really is
beautiful and the morals, stories and ethics behind most of the stories are brilliant,
a now very well-known company named Studio Ghibli was founded in 1985 and puts
great heart, character and work into its animation. This company has
recognisably changed the face of Japanese animation and cartoon.
Other forms of 2D animation were now
ready for development, a simple and easy form of 2D animation was being used
greatly all over in the same way that stop motion animation is being produced
taking pictures of paper positions above was the method and proved greatly
affective. The great and funny cartoon called “South Park” makes use of the
method with cut shapes from different coloured paper and different mouth shapes
and drawings. This is just one of the many forms of 2D animation and the same
effect can be produced in many different ways through uses of computers or
other physical objects.
As development in computing had
strengthened new software and media editing applications were being produced,
allowing people to easily synchronise sound with their animations and bring
allot dynamics into their compositions. Through great uses of digital 2D
animating this allowed far more objects and vast amounts of data to be edited
in the most unimaginable ways. Development has gone into web editing software
and interactivity so much to this day that many animation compositions are
produced in the applications. Applications such as Adobe Flash, Maya and Synfig
are great for producing 2D animations. Now multiple animations are produce in
2D to spice many websites and web applications across the globe and the use of
2D animation this way just keep on growing.
3D Animation developments in italics
(accidental waffle forgot this was purely 2D)
In the 1970’s computer geniuses were really
proving themselves and showing how computer animation was really a potential,
this would be the birth of a revolution into digitised media and application.
The idea slowly grew and interactivity did too, 2D animation was slowly being used
up till 1976 when the first 3D computer graphics were created for the animation
of a hand and face. From 1978 onward the title sequences for films would now be
produced on computers also being able to have 2D animations in the background
behind the titles. CGI (Computer Generated Graphics) were making great leaps
and bounds and in 1981 the first CGI human character, “Cindy” was created and
was also the first use of 3D shading of CGI on a computer, a great achievement
and would affect animation for ever. Similar developments would then follow
until 1986 when the first 3D scanner was used and we had established a new
technology and would allow us to create 3D morphing for use in animation, 3D
scanners! Then in 1987 the very first TV show was to include characters
modelled entirely on computers was made, now 3D computer animations were able
to be incorporated into real picture feature length films, this would assist
the development of special effects greatly and in 1989 the first 3D digital
water effect was incorporated into a composition.
Great films were to come from this CGI and
would be developed to a realistic standard/photogenic look; “Jurassic Park” was
the first film to offer a photorealistic CG motion of creatures, now this was a
scare! From here on end Computer Generated Graphics looked amazing and would
conquer the world of children’s films with innocent stories and characters and
wonderful stories were now able to be betrayed in such a great detail.
Monday, 12 December 2011
Graphics Tablet Project - update
Ashley's and I's Project has finished and is in my opinion is "well under scratch", unfortunately we have produced a simple video to hopefully reach the pass grade.
Monday, 14 November 2011
Bone Tool AS3
In my flash class today I followed a tutorial demonstrating the working of the bone tool in AS3 flash, so far I have learnt how to construct a body with several joins with the bone tool. You can use this tool to easily create an animated body animation quite easily.
Julian has his own YouTube channel for hosting tutorials for programs within the adobe suite. With this knowledge it could put me towards making my own animation with talking and moving characters, come to think of it, could this tool have been implemented in WCK Box 2D.
http://www.youtube.com/user/TheAdobeWorkshops#p/u/0/wH8jABrWhfw
Julian has his own YouTube channel for hosting tutorials for programs within the adobe suite. With this knowledge it could put me towards making my own animation with talking and moving characters, come to think of it, could this tool have been implemented in WCK Box 2D.
http://www.youtube.com/user/TheAdobeWorkshops#p/u/0/wH8jABrWhfw
Monday, 3 October 2011
Friday, 30 September 2011
DragN'Drop Game-Steady Progress
The game has been making steady progress, so far I have found a suitable engine for supplying an element of physics within flash when objects are static or dynamic in runtime. The name of this engine is Box2D and has been written with the use of flash action script 3.0 and C++ scripting. Today I've been working on my proposal to the game. More and more ideas are developing, making more space for work, well/we'll see how it goes.
Monday, 26 September 2011
Tims great lesson taught me the importance of see below
Today was about understanding the
importance of specifying the parameters of your briefs and proposals within the
industry, knowing what is expected of you by the client is extremely important
and if a deadline is not met how crushing this could be to your name and status
within the competition of professionals in the media industry. As an amateur
student it is important to know that professional work to come in the future
will not be so forgiving, the industry has a standard and if you don’t meet it,
well, you are not in the industry. This is why it is so important to put all
your effort into your work even if it isn’t working as a professional. Be happy
to work for free as long as it isn’t taking any money off of you then it is
good experience at the end of the day, getting your name out there for more
customers eventually referring you as a professional. If you are able to except
the work on offer but you don’t believe you are able to match the standards
expected of you, get in a professional to do the work for you showing you the
ropes so you know how he or she went about completing the work, just give all
the money and profits that would have otherwise gone to you, you don’t want to
be taking work from professionals when you are doing a terrible job at their
work. The basis of the average contractual agreement within the media industry
establishes the product being promoted, the audience the product to be created
is intended for and the specified budget for the product. As a student or an amateur it is important to understand
that you have no real rights in the market and you don’t control the game, do
not go taking professionals work away, if it’s a market you want to be
considered in or work in don’t go screwing it up. As a real professional doing
freelance work you are free to specify your own hourly rate defining it on how
qualified you really are, the hourly rate can be £30 to £90 and so on, sounds Ludacris
but if your good enough you are good enough. The different demographics that
come into the defining of media products audiences are: culture, age, sex and
sexuality and the different grades in social grading ranging from A-E.
Thank you and babye!
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