The game has been making steady progress, so far I have found a suitable engine for supplying an element of physics within flash when objects are static or dynamic in runtime. The name of this engine is Box2D and has been written with the use of flash action script 3.0 and C++ scripting. Today I've been working on my proposal to the game. More and more ideas are developing, making more space for work, well/we'll see how it goes.
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