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Thursday, 22 September 2011

Reviewing Drag and Drop based Flash games


Purpose of this document is to review and analyse “DragNDrop” based flash games.
“Positional” Review
Author-Vector Games
I enjoyed playing this game though I found it very frustrating at times, due to the fact of tediousness trying to maintain the sprites in a static state. The purpose of the game is to create structures that the games asks of you to create, the structure has to hold and stay in the desired state for 5 seconds otherwise the positioning of the objects you are building with have to be realligned into their appropriate positions. Different shaped objects are given for you to build with, they consist of triangles, circle and many squares of different lengths and widths. The game gives you a 3minute elapsed time before you’ve ran out of time for that level, otherwise its gameover. As far as flash game categories go; this comes under the physics games flash category, though you could argue it was also puzzle.
“Boneless” Review
Author-Addicting Games             http://www.addictinggames.com/life-style-games/bonelessgirl.jsp
This game isnt so much a game in the sense that you have a challenge, the fun you have playing the game is in dragging and dropping an animated purely by your actions doll. The fun is in imagining how much that would really hurt in real life, instead you get to invisage the punishment in flash player. The game works by generating random circular objects throughout the never ending fall the doll is taking, you just get to sit back and watch her get hurt untill she get stuck or ou want to hurt even more, unfortunate there is no other level of interaction in game, all in all a very fun game. In accordance with the author this come under the game category of life and style games, though its his/her interprutation.
“Gravity Master” Review
Author-Astro75                Music-Reasoner               http://www.gravitymaster.net
This game is brilliant for a flash game and offers allot of fun, cleverly using the drag and drop commands to write the ability draw physical shape withing the game. The aim of the game is to collect all goal/target/balls that are throughout the levels, you have different platforms and obstacles you have to work your ball/sprite across. This would come under the puzzle or logic category for you really do have to think about what you are going to o to complete the level you are playing, use your brain power! The game is quite a professional standard as far as little flash games go, I feel learning how to create these physics based games would be very interesting this has been far the most fun one I have played so far, you best go and test it out! :)

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